The Mouse
A mouse is almost exclusively used in conjunction with a keyboard as
part of a WIMP Graphic User Interface. The mouse is moved and the speed and
direction of movement are echoed in the movement of a pointer on the VDU
screen. This is achieved by using a rubber coated ball which cause two movement
sensors to be activated. More modern mice use reflected light to detect
movement. This overcomes the problems of dirt and fluff blocking up the
mechanism.
Buttons on the mouse can be used to pull menus that the pointer is on
down or to select menu options.
A mouse can be used to input data for drawing or graphic design
programs. Again a pointer or similar icon is moved around the screen as the
mouse is moved by the user.
The mouse is useful for inputting both relative movement and speed of
movement. It does not however provide data about absolute positions. In other
words the computer can detect how far left or right the mouse has been moved
but it will not know whereabouts the mouse is on the desk.
One problem with using a mouse is that it needs a flat surface to move
over. This has led to the use of a small roller ball on laptop computers where
there may be no suitable surface available for a mouse.
Mice are very susceptible to dust and dirt which makes them produce
erratic data, causing the pointer on the screen to jump rather than move
smoothly. This can be prevented by regular cleaning and the use of a mouse
mat. Most users now use a mouse that calculates its position by the use of an infa-red light and a sensor. The ball mouse will be obsolete with in five years
There is increasing interest in the use of cordless mice and keyboards
which link to the computer with infra-red radiation thus allowing the user to
position the hardware with greater freedom.
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